Initial release: dreamknob library + showcase

React + TypeScript knob/fader library with a headless interaction core
(rotary, relative-drag and track modes, wheel, keyboard, a11y), SVG
primitives, nine prebuilt skins, seven-segment display engine, and a
Vite showcase with gallery, live playground and API docs.
This commit is contained in:
Dreamodus 2026-07-12 14:26:52 -07:00
commit 60a02cb1db
46 changed files with 6186 additions and 0 deletions

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import * as React from 'react';
import { Knob } from '../components/Knob';
import { Arc } from '../primitives/Arc';
import { Pointer } from '../primitives/Pointer';
import { Ticks } from '../primitives/Ticks';
import { KnobLabel } from '../primitives/Text';
import { UI_FONT, type SkinProps } from './shared';
export interface MetalKnobProps extends SkinProps {
/** Accent color for the active ticks / value arc. */
color?: string;
/** Overall metal tone. 'silver' | 'dark' or any base hex for the cap. */
tone?: 'silver' | 'dark';
tickColor?: string;
labelColor?: string;
indicatorColor?: string;
showArc?: boolean;
tickCount?: number;
}
/** 3D brushed-aluminum knob with a knurled rim — classic hi-fi hardware. */
export const MetalKnob: React.FC<MetalKnobProps> = ({
size = 90,
color = '#4cc2ff',
tone = 'silver',
tickColor = 'rgba(255,255,255,0.18)',
labelColor = 'rgba(255,255,255,0.45)',
indicatorColor,
showArc = true,
tickCount = 21,
label,
className,
style,
...core
}) => {
const id = React.useId();
const rimId = `${id}-rim`;
const faceId = `${id}-face`;
const shadowId = `${id}-shadow`;
const c = size / 2;
const rimR = size / 2 - size * 0.14;
const faceR = rimR * 0.78;
const silver = tone === 'silver';
const rimStops = silver
? ['#f4f5f7', '#b9bbc2', '#63656d', '#33343a']
: ['#6a6c74', '#43444b', '#232429', '#101114'];
const faceStops = silver
? ['#fbfcfd', '#d3d5da', '#9c9ea6']
: ['#585a63', '#33343b', '#1b1c21'];
const indicator = indicatorColor ?? (silver ? '#1b1c21' : color);
return (
<Knob size={size} className={className} style={style} {...core}>
<defs>
<linearGradient id={rimId} x1="0" y1="0" x2="0.8" y2="1">
<stop offset="0" stopColor={rimStops[0]} />
<stop offset="0.45" stopColor={rimStops[1]} />
<stop offset="0.8" stopColor={rimStops[2]} />
<stop offset="1" stopColor={rimStops[3]} />
</linearGradient>
<radialGradient id={faceId} cx="0.35" cy="0.28" r="0.9">
<stop offset="0" stopColor={faceStops[0]} />
<stop offset="0.6" stopColor={faceStops[1]} />
<stop offset="1" stopColor={faceStops[2]} />
</radialGradient>
<filter id={shadowId} x="-30%" y="-30%" width="160%" height="160%">
<feDropShadow
dx="0"
dy={size * 0.02}
stdDeviation={size * 0.025}
floodColor="#000"
floodOpacity="0.55"
/>
</filter>
</defs>
{showArc && (
<Arc
radius={size / 2 - 2}
thickness={Math.max(2, size * 0.03)}
color={color}
trackColor="rgba(255,255,255,0.07)"
/>
)}
<Ticks
count={tickCount}
radius={size / 2 - size * 0.055}
length={size * 0.05}
width={Math.max(1, size * 0.015)}
color={tickColor}
activeColor={color}
/>
{/* cap */}
<g filter={`url(#${shadowId})`}>
<circle cx={c} cy={c} r={rimR} fill={`url(#${rimId})`} />
</g>
{/* knurled rim */}
<circle
cx={c}
cy={c}
r={rimR - size * 0.014}
fill="none"
stroke="rgba(0,0,0,0.35)"
strokeWidth={size * 0.028}
strokeDasharray={`${size * 0.014} ${size * 0.02}`}
/>
<circle cx={c} cy={c} r={faceR} fill={`url(#${faceId})`} />
{/* concentric machining lines */}
<circle cx={c} cy={c} r={faceR * 0.72} fill="none" stroke="rgba(255,255,255,0.25)" strokeWidth="0.6" />
<circle cx={c} cy={c} r={faceR * 0.5} fill="none" stroke="rgba(0,0,0,0.12)" strokeWidth="0.6" />
<Pointer radius={faceR - size * 0.02} length={faceR * 0.55} width={Math.max(2.5, size * 0.038)} color={indicator} />
{label && (
<KnobLabel color={labelColor} fontFamily={UI_FONT} dy={size * 0.44} fontSize={size * 0.1}>
{label}
</KnobLabel>
)}
</Knob>
);
};