Bugs from real-product integration:
- Meter/LEDFader clamp geometry below breadth 14 (no negative SVG rects)
- mixColors falls back to CSS color-mix() so theme tokens can be var()/oklch()
- type-in editing fires a real edit gesture (Start/onChange/End, source 'edit')
- ScrubField Enter/Escape no longer double-commit or commit-on-revert via blur
- disabled dims the whole control uniformly, data-disabled on the wrapper
New capabilities:
- commitMode 'release': drags preview, emit once on pointer-up, Esc discards
- Meter accepts value=[l, r, ...]; theme zoneGood/zoneWarn/zoneHot defaults
- XYPad per-axis invert + detents; Fader valuePosition top|end|none
- LED skins: unit labels, uncapped displayDecimals, aria-valuetext defaults
New components: IndicatorLamp, SegmentSwitch, ScrubField, MeterBridge,
PushButton led='dot'. Docs: change-contract table, recipes, gallery cards.
- rotaryMode: 'absolute' | 'relative' (angle deltas, no grab jump) |
'pickup' (MIDI-style: engages when the pointer sweeps past the value)
- dragAcceleration: velocity gain for relative drags (Shift bypasses);
hideCursorOnDrag hides the cursor mid-gesture
- Wheel: trackpad delta accumulation (flicks can't rocket the value,
one notch per wheel click), wheelStep override, wheelRequiresFocus
opt-out of the hover scroll-trap
- onChange/onChangeStart/onChangeEnd now receive { source: 'drag' |
'wheel' | 'keyboard' | 'reset' | 'api' }
- Every component forwards a ref to its root; name prop renders a
hidden form input; SVG primitives carry data-part attributes
- Arc gradient: position-anchored color stops rendered as sliced arcs
(mixColors/sampleGradient exported, unit-tested)
- New read-only Meter: LED level meter with peak hold, zones, readout
- Fader capColor/capLength for custom handle styling
- Docs: Meter/gradient/drag-feel gallery cards, white-cap fader demo,
API rows, README
React + TypeScript knob/fader library with a headless interaction core
(rotary, relative-drag and track modes, wheel, keyboard, a11y), SVG
primitives, nine prebuilt skins, seven-segment display engine, and a
Vite showcase with gallery, live playground and API docs.