- Modular hardware-style panel: System / Oscillator / Filter / Envelope / LFO / Drive / Echo / Output / Keyboard sections with labeled frames - HOLD switch: pads become latching toggles (switching pads retunes the held note, unlatching or disabling HOLD releases it) - Fuller Web Audio voice: waveshaper drive, full ADSR, feedback delay (time/feedback/mix), LFO target switch (cutoff or pitch via detune), octave/detune/glide with live retuning of held notes - More of the library in service: MetalKnob (drive, with value bubble), VintageKnob (echo time), horizontal LEDFader (echo mix), XYPad two-way-linked with the cutoff/res knobs (exponential x-axis mapping), SegmentDisplay live frequency readout, 4 preset buttons that glide every knob via animateChanges - Disambiguated synth aria-labels from gallery demos; octave readout fixed via decimals/format - SteppedKnob now honors the format prop for numeric readouts |
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| src | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
dreamknob
Studio-grade React knobs & faders. Rotary, linear, 2D, 3D, digital and analog — with a headless core, any number range, any decimal precision, and colors you fully control. Zero runtime dependencies.
npm install dreamknob
Quick start
import { FlatKnob } from 'dreamknob'
function Volume() {
const [value, setValue] = useState(64)
return (
<FlatKnob
size={90}
value={value}
onChange={setValue}
min={0}
max={100}
step={0.5}
label="Volume"
unit="%"
aria-label="Volume"
/>
)
}
Uncontrolled works too: pass defaultValue instead of value/onChange
(it also becomes the double-click reset target).
Interaction model
Every component shares one core:
| Gesture | Behaviour |
|---|---|
| Drag | rotary (grab & turn, follows the pointer angle), vertical, horizontal, both, or absolute track-* (faders) |
| Scroll wheel | one step per notch (else 1% of range); Shift = fine on continuous values — snapped controls always move whole steps |
↑ → / ↓ ← |
± one step (Shift = 10×) |
PageUp/PageDown |
± 10 % of range |
Home/End |
min / max |
| Double-click | reset to defaultValue — or open the type-in editor with editable |
Escape |
cancel an in-flight drag, restoring the start value |
| Touch / pen | pointer capture, touch-action: none |
All knobs render role="slider" with aria-valuemin/max/now (and aria-valuetext
when you provide getAriaValueText).
Value handling
min/max— any numbers (negative, fractional, huge).step— decimal snap increments (0.5,0.001,1e-7…) with float-drift-safe rounding; display precision inferred automatically, overridable viadecimals.values={[0.25, 0.5, 1, 2, 4]}— discrete allowed values.steps={5}— evenly spaced detents (selector knobs).taper—linearTaper(default),logTaper(frequencies),powTaper(n)(gain), or your own{ toNormalized, fromNormalized }.origin={0}— bipolar anchor: arcs/fader fills draw from this value (pan, gain trim).detents={[0]}+detentSize— magnetic snap points while dragging.editable— double-click (knobs) or click the readout (faders) to type an exact value;parseValuecustomizes parsing ("1.2k"→ 1200 out of the box).rotaryMode—'absolute'(rc-knob feel),'relative'(no grab jump), or'pickup'(MIDI-style: engages when the pointer sweeps past the value).dragAcceleration— velocity gain for relative drags;hideCursorOnDraghides the cursor mid-gesture.wheelStep/wheelRequiresFocus— tune wheel notches, or keep hover-scroll free.onChange/onChangeStart/onChangeEnd— gesture-aware callbacks withmeta.source('drag' | 'wheel' | 'keyboard' | 'reset' | 'api').wrap— endless encoder mode: values roll around min↔max (pair withangleOffset={0} angleRange={360}).animateChanges— tween the pointer on programmatic changes (preset loads); gestures never animate andprefers-reduced-motionis honored.valueBubble— floating readout above the control while dragging.name— hidden form input for plain<form>posts on every knob, fader andPushButton(XYPadusesnameX/nameY). Interactive components forward a ref to their root element, and primitive-drawn SVG parts carrydata-partattributes for CSS styling.
Prebuilt skins
import {
FlatKnob, // clean 2D arc knob (arcFrom="center" for pan knobs)
MetalKnob, // 3D brushed aluminum, knurled rim (tone="silver" | "dark")
RubberKnob, // 3D soft-touch synth knob with glow halo
VintageKnob, // chicken-head bakelite over a printed scale
LEDKnob, // segmented LED ring + true seven-segment readout
NeonKnob, // glowing arc for dark UIs
SteppedKnob, // detented selector (positions={['LP','BP','HP']})
Fader, // linear channel fader, vertical or horizontal
LEDFader, // segmented LED meter-fader with color zones
ImageKnob, // film-strip sprite knob (KnobMan-style PNG strips)
Meter, // read-only LED level meter with peak hold
XYPad, // two-parameter pad (cutoff/resonance, vector mixing)
PushButton, // panel button with LED strip (toggle or momentary)
SegmentDisplay, // standalone seven-segment numeric display
AlphaDisplay, // fourteen-segment alphanumeric display
} from 'dreamknob'
Theming
import { DreamknobProvider } from 'dreamknob'
<DreamknobProvider base="dark" theme={{ accent: '#ff4d6b' }}>
{/* every control below inherits the tokens; instance props still win */}
</DreamknobProvider>
base="light" swaps in light-background defaults. Tokens: accent, track, face,
text, label, ticks, focusRing, fontMono, fontUI.
Every knob skin and fader takes the core props plus size, label, showValue,
unit, format, and per-part color props (color, trackColor, faceColor,
bodyColor, …). VintageKnob has no readout, so it omits showValue/unit/format;
the display components (Meter, SegmentDisplay, AlphaDisplay) have their own
smaller prop sets.
Also exported for custom builds: primitives (Arc, Pointer, Ticks, TickLabels,
Face, KnobValue, KnobLabel, GlowFilter), theming (useKnobTheme, darkTheme,
lightTheme), editing (ValueInput, defaultParseValue), colors (mixColors,
sampleGradient), and the math kit (clamp, roundTo, snapToStep,
decimalsFromStep, findClosest, applyDetents, tapers, angle/arc helpers).
Compose your own
import { Knob, Arc, Pointer, Ticks, KnobValue } from 'dreamknob'
<Knob size={96} min={-24} max={24} step={0.5} defaultValue={0} aria-label="Trim">
<Ticks count={25} activeColor="#ffd23e" />
<Arc radius={36} thickness={3} color="#ffd23e" from="center" />
<Pointer type="triangle" radius={33} length={9} width={8} color="#ffd23e" />
<KnobValue unit=" dB" />
</Knob>
<Knob> also accepts a render function: {(ctx) => <YourSVG angle={ctx.angle} />}.
Fully headless
import { useKnob } from 'dreamknob'
const { value, normalized, angle, isDragging, bind, setValue } = useKnob({
min: 0, max: 11, step: 0.1, defaultValue: 11, 'aria-label': 'Volume',
})
return <div {...bind}>…your own rendering…</div>
MIT