DreamKnob/packages/dreamknob/README.md
Dreamodus 0aee48b749 Tier 2: drag feel, wheel overhaul, refs/meta/forms, Meter, gradients
- rotaryMode: 'absolute' | 'relative' (angle deltas, no grab jump) |
  'pickup' (MIDI-style: engages when the pointer sweeps past the value)
- dragAcceleration: velocity gain for relative drags (Shift bypasses);
  hideCursorOnDrag hides the cursor mid-gesture
- Wheel: trackpad delta accumulation (flicks can't rocket the value,
  one notch per wheel click), wheelStep override, wheelRequiresFocus
  opt-out of the hover scroll-trap
- onChange/onChangeStart/onChangeEnd now receive { source: 'drag' |
  'wheel' | 'keyboard' | 'reset' | 'api' }
- Every component forwards a ref to its root; name prop renders a
  hidden form input; SVG primitives carry data-part attributes
- Arc gradient: position-anchored color stops rendered as sliced arcs
  (mixColors/sampleGradient exported, unit-tested)
- New read-only Meter: LED level meter with peak hold, zones, readout
- Fader capColor/capLength for custom handle styling
- Docs: Meter/gradient/drag-feel gallery cards, white-cap fader demo,
  API rows, README
2026-07-12 15:18:54 -07:00

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# dreamknob
Studio-grade React knobs & faders. Rotary, linear, 2D, 3D, digital and analog — with a
headless core, any number range, any decimal precision, and colors you fully control.
Zero runtime dependencies.
```
npm install dreamknob
```
## Quick start
```tsx
import { FlatKnob } from 'dreamknob'
function Volume() {
const [value, setValue] = useState(64)
return (
<FlatKnob
size={90}
value={value}
onChange={setValue}
min={0}
max={100}
step={0.5}
label="Volume"
unit="%"
aria-label="Volume"
/>
)
}
```
Uncontrolled works too: pass `defaultValue` instead of `value`/`onChange`
(it also becomes the double-click reset target).
## Interaction model
Every component shares one core:
| Gesture | Behaviour |
| --- | --- |
| Drag | `rotary` (grab & turn, follows the pointer angle), `vertical`, `horizontal`, `both`, or absolute `track-*` (faders) |
| Scroll wheel | one `step` per notch, `Shift` = fine |
| `↑ → / ↓ ←` | ± one step (`Shift` = 10×) |
| `PageUp/PageDown` | ± 10 % of range |
| `Home/End` | min / max |
| Double-click | reset to `defaultValue` — or open the type-in editor with `editable` |
| `Escape` | cancel an in-flight drag, restoring the start value |
| Touch / pen | pointer capture, `touch-action: none` |
All knobs render `role="slider"` with `aria-valuemin/max/now/text`.
## Value handling
- `min` / `max` — any numbers (negative, fractional, huge).
- `step` — decimal snap increments (`0.5`, `0.001`, `1e-7`…) with float-drift-safe
rounding; display precision inferred automatically, overridable via `decimals`.
- `values={[0.25, 0.5, 1, 2, 4]}` — discrete allowed values.
- `steps={5}` — evenly spaced detents (selector knobs).
- `taper``linearTaper` (default), `logTaper` (frequencies), `powTaper(n)` (gain),
or your own `{ toNormalized, fromNormalized }`.
- `origin={0}` — bipolar anchor: arcs/fader fills draw from this value (pan, gain trim).
- `detents={[0]}` + `detentSize` — magnetic snap points while dragging.
- `editable` — double-click (knobs) or click the readout (faders) to type an exact
value; `parseValue` customizes parsing (`"1.2k"` → 1200 out of the box).
- `rotaryMode``'absolute'` (rc-knob feel), `'relative'` (no grab jump), or
`'pickup'` (MIDI-style: engages when the pointer sweeps past the value).
- `dragAcceleration` — velocity gain for relative drags; `hideCursorOnDrag` hides
the cursor mid-gesture.
- `wheelStep` / `wheelRequiresFocus` — tune wheel notches, or keep hover-scroll free.
- `onChange` / `onChangeStart` / `onChangeEnd` — gesture-aware callbacks with
`meta.source` (`'drag' | 'wheel' | 'keyboard' | 'reset' | 'api'`).
- `name` — hidden form input for plain `<form>` posts; every component forwards a
ref to its root element, and SVG parts carry `data-part` attributes for CSS.
## Prebuilt skins
```tsx
import {
FlatKnob, // clean 2D arc knob (arcFrom="center" for pan knobs)
MetalKnob, // 3D brushed aluminum, knurled rim (tone="silver" | "dark")
RubberKnob, // 3D soft-touch synth knob with glow halo
VintageKnob, // chicken-head bakelite over a printed scale
LEDKnob, // segmented LED ring + true seven-segment readout
NeonKnob, // glowing arc for dark UIs
SteppedKnob, // detented selector (positions={['LP','BP','HP']})
Fader, // linear channel fader, vertical or horizontal
LEDFader, // segmented LED meter-fader with color zones
ImageKnob, // film-strip sprite knob (KnobMan-style PNG strips)
Meter, // read-only LED level meter with peak hold
SegmentDisplay, // standalone seven-segment numeric display
} from 'dreamknob'
```
## Theming
```tsx
import { DreamknobProvider } from 'dreamknob'
<DreamknobProvider base="dark" theme={{ accent: '#ff4d6b' }}>
{/* every control below inherits the tokens; instance props still win */}
</DreamknobProvider>
```
`base="light"` swaps in light-background defaults. Tokens: `accent`, `track`, `face`,
`text`, `label`, `ticks`, `focusRing`, `fontMono`, `fontUI`.
Every skin takes the core props plus `size`, `label`, `showValue`, `unit`, `format`,
and per-part color props (`color`, `trackColor`, `faceColor`, `bodyColor`, …).
## Compose your own
```tsx
import { Knob, Arc, Pointer, Ticks, KnobValue } from 'dreamknob'
<Knob size={96} min={-24} max={24} step={0.5} defaultValue={0} aria-label="Trim">
<Ticks count={25} activeColor="#ffd23e" />
<Arc radius={36} thickness={3} color="#ffd23e" from="center" />
<Pointer type="triangle" radius={33} length={9} width={8} color="#ffd23e" />
<KnobValue unit=" dB" />
</Knob>
```
`<Knob>` also accepts a render function: `{(ctx) => <YourSVG angle={ctx.angle} />}`.
## Fully headless
```tsx
import { useKnob } from 'dreamknob'
const { value, normalized, angle, isDragging, bind, setValue } = useKnob({
min: 0, max: 11, step: 0.1, defaultValue: 11, 'aria-label': 'Volume',
})
return <div {...bind}>your own rendering</div>
```
MIT