React + TypeScript knob/fader library with a headless interaction core (rotary, relative-drag and track modes, wheel, keyboard, a11y), SVG primitives, nine prebuilt skins, seven-segment display engine, and a Vite showcase with gallery, live playground and API docs.
110 lines
3.4 KiB
Markdown
110 lines
3.4 KiB
Markdown
# dreamknob
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Studio-grade React knobs & faders. Rotary, linear, 2D, 3D, digital and analog — with a
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headless core, any number range, any decimal precision, and colors you fully control.
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Zero runtime dependencies.
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```
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npm install dreamknob
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```
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## Quick start
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```tsx
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import { FlatKnob } from 'dreamknob'
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function Volume() {
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const [value, setValue] = useState(64)
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return (
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<FlatKnob
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size={90}
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value={value}
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onChange={setValue}
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min={0}
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max={100}
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step={0.5}
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label="Volume"
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unit="%"
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aria-label="Volume"
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/>
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)
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}
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```
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Uncontrolled works too: pass `defaultValue` instead of `value`/`onChange`
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(it also becomes the double-click reset target).
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## Interaction model
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Every component shares one core:
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| Gesture | Behaviour |
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| --- | --- |
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| Drag | `rotary` (grab & turn, follows the pointer angle), `vertical`, `horizontal`, `both`, or absolute `track-*` (faders) |
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| Scroll wheel | one `step` per notch, `Shift` = fine |
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| `↑ → / ↓ ←` | ± one step (`Shift` = 10×) |
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| `PageUp/PageDown` | ± 10 % of range |
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| `Home/End` | min / max |
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| Double-click | reset to `defaultValue` |
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| Touch / pen | pointer capture, `touch-action: none` |
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All knobs render `role="slider"` with `aria-valuemin/max/now/text`.
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## Value handling
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- `min` / `max` — any numbers (negative, fractional, huge).
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- `step` — decimal snap increments (`0.5`, `0.001`, `1e-7`…) with float-drift-safe
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rounding; display precision inferred automatically, overridable via `decimals`.
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- `values={[0.25, 0.5, 1, 2, 4]}` — discrete allowed values.
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- `steps={5}` — evenly spaced detents (selector knobs).
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- `taper` — `linearTaper` (default), `logTaper` (frequencies), `powTaper(n)` (gain),
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or your own `{ toNormalized, fromNormalized }`.
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- `onChange` / `onChangeStart` / `onChangeEnd` — gesture-aware callbacks.
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## Prebuilt skins
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```tsx
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import {
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FlatKnob, // clean 2D arc knob (arcFrom="center" for pan knobs)
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MetalKnob, // 3D brushed aluminum, knurled rim (tone="silver" | "dark")
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RubberKnob, // 3D soft-touch synth knob with glow halo
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VintageKnob, // chicken-head bakelite over a printed scale
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LEDKnob, // segmented LED ring + true seven-segment readout
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NeonKnob, // glowing arc for dark UIs
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SteppedKnob, // detented selector (positions={['LP','BP','HP']})
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Fader, // linear channel fader, vertical or horizontal
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LEDFader, // segmented LED meter-fader with color zones
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SegmentDisplay, // standalone seven-segment numeric display
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} from 'dreamknob'
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```
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Every skin takes the core props plus `size`, `label`, `showValue`, `unit`, `format`,
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and per-part color props (`color`, `trackColor`, `faceColor`, `bodyColor`, …).
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## Compose your own
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```tsx
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import { Knob, Arc, Pointer, Ticks, KnobValue } from 'dreamknob'
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<Knob size={96} min={-24} max={24} step={0.5} defaultValue={0} aria-label="Trim">
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<Ticks count={25} activeColor="#ffd23e" />
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<Arc radius={36} thickness={3} color="#ffd23e" from="center" />
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<Pointer type="triangle" radius={33} length={9} width={8} color="#ffd23e" />
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<KnobValue unit=" dB" />
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</Knob>
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```
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`<Knob>` also accepts a render function: `{(ctx) => <YourSVG angle={ctx.angle} />}`.
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## Fully headless
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```tsx
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import { useKnob } from 'dreamknob'
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const { value, normalized, angle, isDragging, bind, setValue } = useKnob({
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min: 0, max: 11, step: 0.1, defaultValue: 11, 'aria-label': 'Volume',
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})
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return <div {...bind}>…your own rendering…</div>
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```
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MIT
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