Bugs from real-product integration: - Meter/LEDFader clamp geometry below breadth 14 (no negative SVG rects) - mixColors falls back to CSS color-mix() so theme tokens can be var()/oklch() - type-in editing fires a real edit gesture (Start/onChange/End, source 'edit') - ScrubField Enter/Escape no longer double-commit or commit-on-revert via blur - disabled dims the whole control uniformly, data-disabled on the wrapper New capabilities: - commitMode 'release': drags preview, emit once on pointer-up, Esc discards - Meter accepts value=[l, r, ...]; theme zoneGood/zoneWarn/zoneHot defaults - XYPad per-axis invert + detents; Fader valuePosition top|end|none - LED skins: unit labels, uncapped displayDecimals, aria-valuetext defaults New components: IndicatorLamp, SegmentSwitch, ScrubField, MeterBridge, PushButton led='dot'. Docs: change-contract table, recipes, gallery cards.
75 lines
2.9 KiB
Markdown
75 lines
2.9 KiB
Markdown
# dreamknob
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A feature-full, studio-grade **React + TypeScript knob & fader library** with a headless
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interaction core — plus a showcase/documentation site.
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```
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pnpm install # install everything
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pnpm dev # run the showcase at http://localhost:5173
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pnpm test # library unit tests
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pnpm build # build library + docs
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```
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## Workspace layout
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| Path | What it is |
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| --- | --- |
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| `packages/dreamknob` | The library. Zero runtime dependencies, ESM + CJS + `.d.ts`. |
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| `apps/docs` | Vite showcase: gallery, live playground with code generation, API docs. |
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## The library in 10 seconds
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```tsx
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import { MetalKnob, LEDKnob, Fader, logTaper } from 'dreamknob'
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<MetalKnob size={90} min={0} max={100} step={0.5} defaultValue={64} label="Gain" />
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<LEDKnob min={20} max={20000} taper={logTaper} defaultValue={632} label="Freq" />
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<Fader min={-60} max={12} step={0.5} unit=" dB" defaultValue={-6} label="Out" />
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```
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- **Feel**: grab-and-rotate rotary tracking (rc-knob style) with pickup/relative modes,
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or relative vertical / horizontal drag (DAW plugin style), or absolute track dragging
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for faders. Scroll-wheel nudge, full keyboard support, Shift+scroll for fine control,
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double-click reset, touch via pointer capture, proper `role="slider"` accessibility.
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- **Numbers**: any range (negative, fractional, huge), decimal `step` with float-drift-safe
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rounding, discrete `values` lists, evenly spaced detents (`steps`), linear / log /
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power / custom tapers.
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- **Styles**: `FlatKnob`, `MetalKnob`, `RubberKnob`, `VintageKnob`, `LEDKnob`, `NeonKnob`,
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`SteppedKnob`, `ImageKnob` (film-strips), `Fader`, `LEDFader`, `Meter`, `MeterBridge`,
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`XYPad`, `PushButton`, `IndicatorLamp`, `SegmentSwitch`, `ScrubField`,
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`SegmentDisplay`, `AlphaDisplay` — every color themeable per instance.
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- **Composable**: `<Knob>` + primitives (`Arc`, `Pointer`, `Ticks`, `TickLabels`, `Face`,
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`KnobValue`, `KnobLabel`, `GlowFilter`) for custom designs, or go fully headless with
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`useKnob`.
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See `packages/dreamknob/README.md` and the docs app for the full API.
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## Using it in another app
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The easiest way is the published release on our Forgejo:
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```bash
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pnpm add https://git.dreamodus.software/Dreamodus/DreamKnob/releases/download/v1.1.0/dreamknob-1.1.0.tgz
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```
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Or build locally — the package builds to `packages/dreamknob/dist` (ESM + CJS + types):
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```bash
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# 1. Tarball (most robust — behaves exactly like an npm install)
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cd packages/dreamknob && pnpm build && pnpm pack
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# then in your app:
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pnpm add /path/to/dreamknob-1.0.0.tgz
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# 2. File dependency (picks up rebuilds on reinstall)
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pnpm add file:../dreamknob/packages/dreamknob
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# 3. Link for active development against your app
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cd packages/dreamknob && pnpm link --global
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cd your-app && pnpm link --global dreamknob
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```
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Peer deps: `react >= 18`, `react-dom >= 18`. No CSS import needed.
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## License
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MIT © Dreamodus Software Inc. — see [LICENSE](LICENSE).
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